![]() There's very little of our team's original art in there." To see this content please enable targeting cookies. "Most all of the art you see in there is art we got off of the Unity store. That engine, incidentally, is Unity, and Garriott loves it. There isn't a visual benchmark for the over-the-shoulder action view, but Garriott said "we believe our engine is capable of creating scenes at the highest possible levels of visual quality". The visual benchmark for the world map of Shroud of the Avatar - the zoomed out top-down view - is Civilization 5. ![]() There's only one concept artist and one modeller on the team at the moment. There's very little of our team's original art in there," explained Garriott. "Most all of the art you see in there is art we got off of the Unity store and 3D off-the-shelf, buy-a-model-from-us sites. The Shroud of the Avatar prototype you've seen is rudimentary, and it's not representative of the final game's look. One thing the Kickstarter cash is being used for is hiring talent like author Tracy Hickman, a long-time friend of Garriott's. Most of the Portalarium activities right now are on Shroud of the Avatar." "Then we started really assigning team members beyond myself and a couple of designers about six months ago," he said, "and the team has been slowly ramping up since. Shroud of the Avatar/Ultimate RPG began with an essay entitled, "What is a Lord British 'Ultimate' Role-Playing Game?" Garriott wrote that, and he ended up also sharing it on Facebook back in November 2011. ![]() Ultimate RPG was at one point announced as a Zynga-published game. Shroud of the Avatar is Ultimate RPG, the game he was getting around to after social game Ultimate Collector and gambling game Port, Casino, Poker - both effectively facades behind which Portalarium tested technology and experimented with features. "I have and continue to support this company and this project to the tune of millions of dollars." Richard Garriott Shroud of the Avatar "Tabula Rasa," he said, "was $10-20 million, something around there." Something to the order of $5 million - plus or minus $2 million, who knows?" That, incidentally, is how much Ultima Online cost to make ($5-6 million). "We want and need to hear from players early so that we don't waste our time building features they're not going to use," Garriott told me.Īll told, Shroud will probably cost around $5 million. It means no publisher interference, and it means invaluable player feedback. Unsurprisingly - and like so many before him - Garriott and Portalarium picked Kickstarter. But we've got millions into the organisation by all means, and a good chunk of that toward Shroud."Įven with that money, however, Shroud had to pick between a publisher or crowdfunding in order to be properly finished and marketed. "I don't think we actually split out our accounting on an individual process. How much has he invested in Shroud of the Avatar specifically? But suffice to say the following, which is, I have and continue to support this company and this project to the tune of millions of dollars." "Nor am I really prepared to discuss them. "I'm not sure people have a correct understanding of what I call my personal finances," Garriott told me. But he's loaded - why does he need Kickstarter? If we went above that I'd be thrilled." And there's a good chance Shroud will, taking into account the typical upswing in funding towards the end of Kickstarter projects. "Hopefully we'll get at least close to $2 million. "We're hoping, of course, to go well beyond the minimum target," Garriott told me about a week ago. Garriott's Shroud of the Avatar: Forsaken Virtues Kickstarter funding drive has passed its $1 million funding target with 12 days to go (current total: $1.17 million). He's not everyone's cup of tea, especially when he says things like "most game designers just suck" (even if there was a reasonable point buried underneath).īut clearly he does have a talent worth shouting about, because people are willing to listen to him shouting and even respond with large sums of money. Richard Garriott, the creator of Ultima, the space man.
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